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		<title>Udon Announces &#8216;Street Fighter Masters: Kimberly #1&#8217;</title>
		<link>https://comicattack.net/sf6-masters-kimberly-cvrs/</link>
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		<dc:creator><![CDATA[Admin]]></dc:creator>
		<pubDate>Tue, 26 Sep 2023 19:28:44 +0000</pubDate>
				<category><![CDATA[Udon Entertainment]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Chris Sarracini]]></category>
		<category><![CDATA[Kimberly]]></category>
		<category><![CDATA[Street Fighter 6]]></category>
		<category><![CDATA[Street Fighter VI]]></category>
		<category><![CDATA[Udon]]></category>
		<category><![CDATA[variant covers]]></category>
		<guid isPermaLink="false">https://comicattack.net/?p=160471</guid>

					<description><![CDATA[UDON Entertainment returns with an all-new one-shot comic story featuring the brand new World Warrior KIMBERLY, who recently made her debut in&#160;Street Fighter 6!&#160;In this special story, the American graffiti ninja Kimberly Jackson hits up the streets of Metro City to stand-up to the dark forces gathering there, and gets a little help from Guy [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p><strong>UDON Entertainment returns with an all-new one-shot comic story featuring the brand new World Warrior KIMBERLY, who recently made her debut in&nbsp;<em>Street Fighter 6!&nbsp;</em></strong>In this special story, the American graffiti ninja Kimberly Jackson hits up the streets of Metro City to stand-up to the dark forces gathering there, and gets a little help from Guy and the Bushin-ryu ninja clan!&nbsp;</p>



<p>This breakneck story by Chris Sarracini (<em>Street Fighter Origins: Akuma, Sagat</em>) is matched by incredible artwork by Panzer (<em>Darkstalkers: Morrigan, Street Fighter 6</em>) and&nbsp;<strong>will delight the tens of thousands of new Street Fighter fans brought in by the brand new Street Fighter 6 game!</strong>&nbsp;Featuring covers&nbsp;by Genzoman, Panzer, and David Liu, the book is available for pre-order at better comic shops everywhere! Plus keep reading for the UDONstore exclusive covers by Tovio Rogers!&nbsp;</p>



<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img fetchpriority="high" decoding="async" width="666" height="1024" data-id="160473" src="https://comicattack.net/wp-content/uploads/2023/09/unnamed-4-1-666x1024.jpg" alt="" class="wp-image-160473" srcset="https://comicattack.net/wp-content/uploads/2023/09/unnamed-4-1-666x1024.jpg 666w, https://comicattack.net/wp-content/uploads/2023/09/unnamed-4-1-195x300.jpg 195w, https://comicattack.net/wp-content/uploads/2023/09/unnamed-4-1-768x1180.jpg 768w, https://comicattack.net/wp-content/uploads/2023/09/unnamed-4-1.jpg 976w" sizes="(max-width: 666px) 100vw, 666px" /><figcaption class="wp-element-caption">Street Fighter Masters: Kimberly #1 CVR A &#8211; Genzoman SRP:$4.99 </figcaption></figure>



<figure class="wp-block-image size-large"><img decoding="async" width="666" height="1024" data-id="160474" src="https://comicattack.net/wp-content/uploads/2023/09/unnamed-5-666x1024.jpg" alt="" class="wp-image-160474" srcset="https://comicattack.net/wp-content/uploads/2023/09/unnamed-5-666x1024.jpg 666w, https://comicattack.net/wp-content/uploads/2023/09/unnamed-5-195x300.jpg 195w, https://comicattack.net/wp-content/uploads/2023/09/unnamed-5-768x1180.jpg 768w, https://comicattack.net/wp-content/uploads/2023/09/unnamed-5.jpg 976w" sizes="(max-width: 666px) 100vw, 666px" /><figcaption class="wp-element-caption">Street Fighter Masters: Kimberly #1 CVR B &#8211; Panzer SRP:$4.99</figcaption></figure>



<figure class="wp-block-image size-large"><img decoding="async" width="666" height="1024" data-id="160475" src="https://comicattack.net/wp-content/uploads/2023/09/unnamed-6-666x1024.jpg" alt="" class="wp-image-160475" srcset="https://comicattack.net/wp-content/uploads/2023/09/unnamed-6-666x1024.jpg 666w, https://comicattack.net/wp-content/uploads/2023/09/unnamed-6-195x300.jpg 195w, https://comicattack.net/wp-content/uploads/2023/09/unnamed-6-768x1180.jpg 768w, https://comicattack.net/wp-content/uploads/2023/09/unnamed-6.jpg 976w" sizes="(max-width: 666px) 100vw, 666px" /><figcaption class="wp-element-caption">Street Fighter Masters: Kimberly #1 CVR C &#8211; Blank Sketch SRP:$5.99</figcaption></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="666" height="1024" data-id="160476" src="https://comicattack.net/wp-content/uploads/2023/09/unnamed-7-666x1024.jpg" alt="" class="wp-image-160476" srcset="https://comicattack.net/wp-content/uploads/2023/09/unnamed-7-666x1024.jpg 666w, https://comicattack.net/wp-content/uploads/2023/09/unnamed-7-195x300.jpg 195w, https://comicattack.net/wp-content/uploads/2023/09/unnamed-7-768x1180.jpg 768w, https://comicattack.net/wp-content/uploads/2023/09/unnamed-7.jpg 976w" sizes="(max-width: 666px) 100vw, 666px" /><figcaption class="wp-element-caption">Street Fighter Masters: Kimberly #1 CVR D &#8211; David Liu Incv SRP: Ask Your Retailer</figcaption></figure>
</figure>



<p>While Covers A, B, C, and D will be available wherever great comic books are sold, the UDON Store has commissioned two exclusive covers by Tovio Rogers! These covers are only available at&nbsp;<a rel="noreferrer noopener" href="https://udonentertainment.us8.list-manage.com/track/click?u=bb7c3e646cbbc58e99be2ddb5&amp;id=b3381d6b17&amp;e=3dbf10f63c" target="_blank">UDONstore.com</a>.</p>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://comicattack.net/wp-content/uploads/2023/09/unnamed-8-666x1024.jpg" alt="" class="wp-image-160478" style="width:500px;height:769px" width="500" height="769" srcset="https://comicattack.net/wp-content/uploads/2023/09/unnamed-8-666x1024.jpg 666w, https://comicattack.net/wp-content/uploads/2023/09/unnamed-8-195x300.jpg 195w, https://comicattack.net/wp-content/uploads/2023/09/unnamed-8-768x1180.jpg 768w, https://comicattack.net/wp-content/uploads/2023/09/unnamed-8.jpg 976w" sizes="(max-width: 500px) 100vw, 500px" /></figure></div>


<p class="has-text-align-center"><strong><em>Street Fighter Masters: Kimberly #1</em></strong><br><strong>CVR X1 &#8211; Ninja Gals Cover by Tovio Rogers<br>$20.00</strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://comicattack.net/wp-content/uploads/2023/09/unnamed-9-666x1024.jpg" alt="" class="wp-image-160477" style="width:500px;height:766px" width="500" height="766"/></figure></div>


<p class="has-text-align-center"><strong>Left:&nbsp;<em>Street Fighter Masters: Kimberly #1</em></strong><br><strong>CVR X2 &#8211; Bikini&nbsp;Gals Cover by Tovio Rogers<br>$50.00 &#8211; Limit to 250 copies</strong></p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p><span style="text-decoration: underline;">Infinite Speech</span><br>infinitespeech@comicattack.net</p>
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		<title>AnimeNYC 2021: The Last Great Convention</title>
		<link>https://comicattack.net/animenyc202/</link>
					<comments>https://comicattack.net/animenyc202/#respond</comments>
		
		<dc:creator><![CDATA[Cameron Crump]]></dc:creator>
		<pubDate>Thu, 25 Nov 2021 12:00:00 +0000</pubDate>
				<category><![CDATA[Action Figures]]></category>
		<category><![CDATA[Anime]]></category>
		<category><![CDATA[Comic Con News]]></category>
		<category><![CDATA[Cosplay]]></category>
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		<category><![CDATA[New York Comic Con]]></category>
		<category><![CDATA[The Correct Opinion]]></category>
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		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[AnimeNYC]]></category>
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		<category><![CDATA[FUNimation]]></category>
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		<category><![CDATA[My Hero Academia]]></category>
		<category><![CDATA[One Piece]]></category>
		<category><![CDATA[Shonen Jump]]></category>
		<category><![CDATA[VRV]]></category>
		<category><![CDATA[yaoi]]></category>
		<guid isPermaLink="false">https://comicattack.net/?p=158696</guid>

					<description><![CDATA[Did AnimeNYC live up to the hype or was it just so much cherry blossoms in the wind. Find out in ]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignright size-full is-resized"><img decoding="async" src="https://comicattack.net/wp-content/uploads/2021/11/alicePK.png" alt="" class="wp-image-158764" width="-351" height="-206" srcset="https://comicattack.net/wp-content/uploads/2021/11/alicePK.png 1024w, https://comicattack.net/wp-content/uploads/2021/11/alicePK-300x177.png 300w, https://comicattack.net/wp-content/uploads/2021/11/alicePK-768x453.png 768w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></div>



<p class="has-drop-cap">The line to get into New York City&#8217;s first big anime convention after the Covid-19 lockdown stretched actual unambiguous miles. Food trucks ready to feed the growing crowds struggled to make their way into the Javits Center&#8217;s parking lot, for want of the ability to navigate the over-dense sea of Otaku waiting for them. Some exasperated press covering the event remarked that they’d “…never seen anything like it”: the sheer numbers of people waiting to get in. Personally, the exhaustion at the hordes of Bakugo, Himiko Toga and Tanjiro cosplayers speckled in a dark gray ocean of screen-printed hoodies and bookbags with Skullcandy Headphones hanging off of them was old hat. I’ve been attending New York Comic Con since ’06 and covering it with ComicAttack.Net since 2011. I’d seen these crowds before but not for an Anime convention in New York City. It became clear over the weekend that AnimeNYC was doing things differently and in many ways, better.</p>



<div class="wp-block-image"><figure class="alignleft size-large is-resized"><img decoding="async" src="https://comicattack.net/wp-content/uploads/2021/11/ANYC2100000226-1024x683.jpg" alt="" class="wp-image-158739" width="-723" height="-480" srcset="https://comicattack.net/wp-content/uploads/2021/11/ANYC2100000226-1024x683.jpg 1024w, https://comicattack.net/wp-content/uploads/2021/11/ANYC2100000226-300x200.jpg 300w, https://comicattack.net/wp-content/uploads/2021/11/ANYC2100000226-768x512.jpg 768w, https://comicattack.net/wp-content/uploads/2021/11/ANYC2100000226-1536x1024.jpg 1536w, https://comicattack.net/wp-content/uploads/2021/11/ANYC2100000226.jpg 1800w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></div>



<p>AnimeNYC is a relatively new convention to New York City. Created by LeftField Media in 2017 (the same people who host AwesomeCon in DC), their president, Greg Topalian, was former senior vice president of Reed Exhibitions where he founded New York Comic Con in 2006. AnimeNYC bills itself as a three-day experience that “…showcase[s] the best of Japanese pop culture in the biggest city in America.”  Boasting a large number of unique exhibits, exclusive screenings, extensive panels with appearances by Japanese creators, American voice actors and some of the most elaborate cosplayers in the tristate area, AnimeNYC is extremely attractive on paper. It’s when your boots are on the ground though and the tall glass doors of the Jacob Javits Center opens that you get to see if the press hype is real, and it’s on the show floor where LeftField Media’s pedigree with New York conventions really shines.</p>



<div class="wp-block-image"><figure class="alignright size-large is-resized"><img loading="lazy" decoding="async" src="https://comicattack.net/wp-content/uploads/2021/11/ANYC2100000225-1024x683.jpg" alt="" class="wp-image-158740" width="437" height="291" srcset="https://comicattack.net/wp-content/uploads/2021/11/ANYC2100000225-1024x683.jpg 1024w, https://comicattack.net/wp-content/uploads/2021/11/ANYC2100000225-300x200.jpg 300w, https://comicattack.net/wp-content/uploads/2021/11/ANYC2100000225-768x512.jpg 768w, https://comicattack.net/wp-content/uploads/2021/11/ANYC2100000225-1536x1024.jpg 1536w, https://comicattack.net/wp-content/uploads/2021/11/ANYC2100000225.jpg 1800w" sizes="(max-width: 437px) 100vw, 437px" /></figure></div>



<p>The floor space, lacking the shear glut of vendors present at NYCC, was opened up wide to hundreds of shoppers and onlookers, each with enough personal space to not have to be on top of each other. Everyone could comfortably look down the more densely packed aisles for the vendors’ wares without having to venture into them. Truly, I have never seen so many people having so little difficulty finding their misplaced friends and partners in a convention hall. At times, the crowds felt like the ones at trade shows, with inquisitive faces investigating products for the next quarter, but at other points the excitement of a fan convention was present in excess. Dancefloors were opened up for energetic attendees and multiple DJs were spinning Anime themes songs carefully remixed to the point of being a bop. Behind every surgical mask was a set of world-worn yet excited eyes. What truly took me by surprise was the effortlessly diverse population of attendees. There were enough queer kids, POC&#8217;s, people who self-identify as neurodivergent and physically handicapped present to swing an election in a red state. This is not to say I didn’t run into a literal Karen in a Kimono harassing the press office and heard about another on a panel, but those experiences were virtually non-existent compared to the kinds of nonsense you find yourself dealing with at your typical comic convention. You know the dudes online who are kind of the worst? The guys who complain about diversity in media and for whom the phrase “cosplay is not consent” was created? I’m not saying they weren’t present at AnimeNYC but if they were around, they were outnumbered.</p>



<div class="wp-block-image"><figure class="alignleft size-large is-resized"><img decoding="async" src="https://comicattack.net/wp-content/uploads/2021/11/ANYC2100000259-1024x683.jpg" alt="" class="wp-image-158741" width="-331" height="-220" srcset="https://comicattack.net/wp-content/uploads/2021/11/ANYC2100000259-1024x683.jpg 1024w, https://comicattack.net/wp-content/uploads/2021/11/ANYC2100000259-300x200.jpg 300w, https://comicattack.net/wp-content/uploads/2021/11/ANYC2100000259-768x512.jpg 768w, https://comicattack.net/wp-content/uploads/2021/11/ANYC2100000259-1536x1024.jpg 1536w, https://comicattack.net/wp-content/uploads/2021/11/ANYC2100000259.jpg 1800w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></div>



<p>To be clear though this was not a shining utopia despite the organizer’s best efforts. It’s ultimately people that make a con comfortable and rest assured there were no cuddle puddles to be found anywhere on the premises. The same kids with social anxieties that use anime as a way to cope with a world that doesn’t always get them were still out in force with all the prickly edges and unintentional rudeness you’d expect from people codified as “Nerds”.  For instance, the board game lounge was an amazing idea for a different group of strangers, if there were also a bar on the premises. As it stands, Brain Game&#8217;s table top area served mostly as the gateway to the multi-service cosplay area, replete with open spaces for staged photos and an entire station of eager and knowledgeable cosplay crafts people acting as costume EMTs. There were rows and rows of tables designed to be the perfect place to mix and mingle with the otaku community, where you could borrow games as straight forward as Uno, as socially dangerous as Cards Against Humanity or as elaborate as Settlers of Catan and then take a laminated blue or red sign to announce to all passersby that you were either looking for people to play with or looking to learn how to play. Functionally, the blue &#8220;looking for players&#8221; sign did more to keep people away from your table than a hacking cough and a MAGA hat. I found this out firsthand when I conducted an experiment to see how welcoming the lounge really was. I gave up an ID to the organizers, got a cool looking game and some hand sanitizer, found a half empty table and grabbed a seat.</p>



<div class="wp-block-image"><figure class="alignright size-large is-resized"><img loading="lazy" decoding="async" src="https://comicattack.net/wp-content/uploads/2021/11/ANYC2100000237-1-1024x683.jpg" alt="" class="wp-image-158743" width="426" height="284" srcset="https://comicattack.net/wp-content/uploads/2021/11/ANYC2100000237-1-1024x683.jpg 1024w, https://comicattack.net/wp-content/uploads/2021/11/ANYC2100000237-1-300x200.jpg 300w, https://comicattack.net/wp-content/uploads/2021/11/ANYC2100000237-1-768x512.jpg 768w, https://comicattack.net/wp-content/uploads/2021/11/ANYC2100000237-1-1536x1024.jpg 1536w, https://comicattack.net/wp-content/uploads/2021/11/ANYC2100000237-1.jpg 1800w" sizes="(max-width: 426px) 100vw, 426px" /></figure></div>



<p>I then posted the blue sign up to announce my intentions and started a stopwatch to see how long it would take to make new friends. For nearly 30 minutes no one would even make eye contact with me. A table that started with four unconnected guys at a six-seat table emptied out to just me and stayed empty in a crowded room full of tired people with few other places to sit. At one point a group of four sat down one table over and mentioned amongst each other that they wanted to play the game I had. When I asked them if they wanted to play with me or even if they wanted me to just give them the game so they could play by themselves without me, they gave me the “smelly homeless guy asking for money on the subway” treatment, only to then go ask for another copy of the game from the organizers to find out I had the last one. In the end they all sat across from me, shooting me anxious, grimacing side eye and they struggled through Pandemic while trying to ignore my existence not playing the game the truly wanted because they didn’t feel comfortable enough to play with a stranger. I stopped the experiment at 28 minutes and 37 seconds feeling like the only box of raisins in a bag full of candy; it was a noble idea but if you know this crowd, you would have seen that coming.</p>



<div class="wp-block-image"><figure class="alignleft size-large is-resized"><img decoding="async" src="https://comicattack.net/wp-content/uploads/2021/11/ANYC2100000248-1024x683.jpg" alt="" class="wp-image-158744" width="-383" height="-254" srcset="https://comicattack.net/wp-content/uploads/2021/11/ANYC2100000248-1024x683.jpg 1024w, https://comicattack.net/wp-content/uploads/2021/11/ANYC2100000248-300x200.jpg 300w, https://comicattack.net/wp-content/uploads/2021/11/ANYC2100000248-768x512.jpg 768w, https://comicattack.net/wp-content/uploads/2021/11/ANYC2100000248-1536x1024.jpg 1536w, https://comicattack.net/wp-content/uploads/2021/11/ANYC2100000248.jpg 1800w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></div>



<p>The jittery, sometimes smelly fan boys, girls and thems that brought the “comic interested” such infamy, seems to have migrated away from Marvel and DC to find new homes in Crunchyroll and Shonen Jump. Once upon a time, those kids would have seemingly only been present in comic conventions and comic book stores, sustaining a category of pop culture being created explicitly with their sensibilities in mind. But Jesus Christ how times have changed. The counter culture I came of age in has moved so far center to the social norm that people’s grandmas are now arguing “Thanos was right” in Facebook shit posts. When I was a kid, I didn’t quite understand the allure of manga over comics but I always respected the punk energy of avoiding like the plague the way things are. Perhaps anime is the last transgressive frontier for young minds these days. When all your gangsta rap is made by upper middle-class white kids with face tats and you watched Captain America’s bestie choke out Iron Man’s mom on the big screen with your own parents, maybe the last subversive thing to do is start stanning animated almost porn in a language you will never speak.</p>



<div class="wp-block-image"><figure class="alignright size-large is-resized"><img decoding="async" src="https://comicattack.net/wp-content/uploads/2021/11/ANYC2100000277-1024x683.jpg" alt="" class="wp-image-158745" width="-410" height="-272" srcset="https://comicattack.net/wp-content/uploads/2021/11/ANYC2100000277-1024x683.jpg 1024w, https://comicattack.net/wp-content/uploads/2021/11/ANYC2100000277-300x200.jpg 300w, https://comicattack.net/wp-content/uploads/2021/11/ANYC2100000277-768x512.jpg 768w, https://comicattack.net/wp-content/uploads/2021/11/ANYC2100000277-1536x1024.jpg 1536w, https://comicattack.net/wp-content/uploads/2021/11/ANYC2100000277.jpg 1800w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></div>



<p>At the end of the day AnimeNYC had the kind of convention experience that I&#8217;ve been longing for since even before the lockdown began. Instead of huge main stage panels hosting television actors plugging projects without the slightest whiff of comic book connection, there was a full-on concert playing some of the most exciting music from Japan, while huge screens showed off the gorgeous animated fight scenes for which they were created. Instead of seven different vendors selling nearly identical merchandise crowding up the show floor, there were car shows and Japan exclusive arcade machines and a booth that just straight-up sold hentai. The artist alley and the celebrity autograph booths were on the show floor, bringing back the novel idea that conventions are an opportunity to have everything you could want to do and see existing in the same physical space. For extra bonus points the staff were courteous and helpful and the prices for the debatably Asian food on-site didn&#8217;t feel like assault. Plus, I actually did make some new friends. After the most recent New York Comic Con I thought to myself that maybe I&#8217;m done with the scene for a while, all of the people and the drama wasn&#8217;t worth the exhaustion I felt at the end of the weekend. Well, I was still exhausted at the end of AnimeNYC weekend but all I want to do is queue back up on that big ass line and do it all again next weekend.</p>
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		<title>The Comics Console: New &#8216;Spider-Man&#8217; &#038; &#8216;Wolverine&#8217; Games Announced at the Playstation Showcase!</title>
		<link>https://comicattack.net/tcc-new-spider-man-wolverine-games-announced/</link>
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		<dc:creator><![CDATA[Admin]]></dc:creator>
		<pubDate>Fri, 10 Sep 2021 17:17:21 +0000</pubDate>
				<category><![CDATA[Spider-Man]]></category>
		<category><![CDATA[The Comics Console]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[X-Men]]></category>
		<category><![CDATA[Guardians of the Galaxy]]></category>
		<category><![CDATA[Insomniac Games]]></category>
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		<category><![CDATA[Miles Morales]]></category>
		<category><![CDATA[Playstation Showcase]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Star-Lord]]></category>
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		<category><![CDATA[Wolverine]]></category>
		<guid isPermaLink="false">https://comicattack.net/?p=158199</guid>

					<description><![CDATA[Today&#8217;s Playstation Showcase dropped some very big news and reveal trailers for several games coming to the PS5. Though many of those are some highly anticipated games it&#8217;s all about the comic book themed ones here!  Now we haven&#8217;t seen a solo Wolverine game since 2009&#8217;s X-Men Origins: Wolverine from Activision and Raven Software. So now [&#8230;]]]></description>
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				<p>Today&#8217;s Playstation Showcase dropped some very big news and reveal trailers for several games coming to the PS5. Though many of those are some highly anticipated games it&#8217;s all about the comic book themed ones here! </p><p>Now we haven&#8217;t seen a solo Wolverine game since 2009&#8217;s <strong><em><span style="color: #3366ff;"><a style="color: #3366ff;" href="https://comicattack.net/tcc-12-10-09/" target="_blank" rel="noopener">X-Men Origins: Wolverine</a></span> </em></strong>from Activision and Raven Software. So now Insomniac Games is ready to throw us back into an adamantium laced world of blood and claws in <strong><em>Marvel&#8217;s Wolverine</em></strong>!</p><p><p class="responsive-video-wrap clr"><iframe loading="lazy" title="Marvel’s Wolverine – Announcement Teaser | PS5" width="1200" height="675" src="https://www.youtube.com/embed/5iTjgmp3SnA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p></p><p>Since the game is still in early development there&#8217;s not much in the way of story details as of yet. However, there&#8217;s several easter eggs scattered in the trailer for the keen eyed comic fan!</p><p>Next up is the highly anticipated <em>Spider-Man 2</em>! The official sequel to Playsation 4&#8217;s <em>Spider-Man</em> game which was followed by <em>Spider-Man: Miles Morales </em>last year. Aside from the impressive visuals of the PS5, the real gem comes from the voiceover happening during all of the action and what it means for the new villain in the game. Pretty sure you&#8217;ll guess who it is when you hear it. Now if that wasn&#8217;t enough to pique you interest, Spider-Man&#8217;s favorite symbiote frenemy shows up as well and he&#8217;s voiced by the one and only Tony Todd! Yes, Candyman himself, the man who voiced Mortal Kombat 11&#8217;s Noob Saibot along with Darksied and so many more is now the voice of Venom!</p><p><p class="responsive-video-wrap clr"><iframe loading="lazy" title="Marvel&#039;s Spider-Man 2 - PlayStation Showcase 2021: Reveal Trailer | PS5" width="1200" height="675" src="https://www.youtube.com/embed/qIQ3xNqkVC4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p></p><p>The trailer does show a team-up move between Peter and Miles and hopefully this means there&#8217;s some possible co-op gameplay coming to the <em>Spider-Man</em> franchise from Insomniac when this debuts on Playstation 5.</p><p>Last up is <em>Marvel&#8217;s</em> <em>Guardians of the Galaxy</em> from Square Enix and Eidos Montreal. The game actually debuts next month on October 26th and the new trailer is heavy on the action and the quips.</p><p><p class="responsive-video-wrap clr"><iframe loading="lazy" title="Marvel&#039;s Guardians of the Galaxy - PlayStation Showcase 2021 Trailer | PS5, PS4" width="1200" height="675" src="https://www.youtube.com/embed/szsW6vCWCI8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p></p><p>Trailer description via Square Enix:<i></i></p><p>Today, Eidos-Montréal has released a new trailer detailing the out-of-this-world narrative adventure that awaits in Marvel’s Guardians of the Galaxy. Set in the wake of an epic conflict known as the Galactic War, Marvel’s Guardians of the Galaxy invites players to walk a lightyear in Peter Quill’s jet boots and lead his band of misfit heroes-for-hire across the cosmos in search of glory, riches and a way out of whatever mess they’ve gotten themselves into this time.</p><p><i>In the new trailer, Grand Unifier Raker brings Star-Lord, Drax, Gamora, Rocket and Groot to the Universal Church of Truth, where the Guardians bear witness to a cult-like ritual before the mysterious Matriarch. Grand Unifier Raker states that the Matriarch wishes to share with them a truth — one that can supposedly end all grief and suffering. In true Guardians’ fashion, things go spectacularly sideways and they somehow manage to get half the galaxy on their back&#8230; The Guardians will have to step up and show what they are made of to save the Galaxy.</i></p><p><i>The video also features appearances by characters including the Xandarian Worldmind, as well as everyone’s favorite telepathic Russian space dog, Cosmo.</i></p><p>Let us know what your thoughts are and which games you&#8217;re most excited for in comments!</p>					</div>
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				<p>Infinite Speech<br />infinitespeech@comicattack.net</p>					</div>
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		<title>The Comics Console: New &#8216;Marvel&#8217;s Midnight Suns&#8217; Turn Based RPG Announced &#038; Contest of Champions Welcomes Kitty Pryde &#038; Nimrod to the Fight!</title>
		<link>https://comicattack.net/tcc-midnight-sons-contest-of-champions-kitty-pryde-nimrod/</link>
					<comments>https://comicattack.net/tcc-midnight-sons-contest-of-champions-kitty-pryde-nimrod/#respond</comments>
		
		<dc:creator><![CDATA[Eric]]></dc:creator>
		<pubDate>Fri, 27 Aug 2021 14:22:15 +0000</pubDate>
				<category><![CDATA[Eric Snell]]></category>
		<category><![CDATA[Marvel]]></category>
		<category><![CDATA[The Comics Console]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Avengers]]></category>
		<category><![CDATA[contest of champions]]></category>
		<category><![CDATA[Firaxis]]></category>
		<category><![CDATA[Gamescon]]></category>
		<category><![CDATA[Lilith]]></category>
		<category><![CDATA[Midnight Sons]]></category>
		<category><![CDATA[Midnight Suns]]></category>
		<category><![CDATA[mobile games]]></category>
		<category><![CDATA[Nimrod]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[The Hunter]]></category>
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		<guid isPermaLink="false">https://comicattack.net/?p=158046</guid>

					<description><![CDATA[Marvel&#8217;s next entry into video games is based on a fan favorite group of supernatural and monstrous heroes who banded together in the 90s under the name &#8220;Midnight Sons&#8221;.  This ever-changing roster included heroes like Ghost Rider (Danny Ketch and Johnny Blaze), Doctor Strange, Jack Russell aka Werewolf by Night, Blade, and more who went [&#8230;]]]></description>
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				<p>Marvel&#8217;s next entry into video games is based on a fan favorite group of supernatural and monstrous heroes who banded together in the 90s under the name &#8220;Midnight Sons&#8221;.  This ever-changing roster included heroes like <span style="color: #3366ff;"><a style="color: #3366ff;" href="https://comicattack.net/marvsnap-jblaze/" target="_blank" rel="noopener">Ghost Rider</a></span> (Danny Ketch and Johnny Blaze), Doctor Strange, <span style="color: #3366ff;"><a style="color: #3366ff;" href="https://comicattack.net/marvsnapwwbn/" target="_blank" rel="noopener">Jack Russell</a></span> aka Werewolf by Night, <span style="color: #3366ff;"><a style="color: #3366ff;" href="https://comicattack.net/character-spotlight-blade-2/" target="_blank" rel="noopener">Blade</a></span>, and more who went up against Lilith, Mother of Demons and her children.  </p><p>Announced at Gamescon 2021, the XCOM team from Firaxis is bringing us a turn-based RPG loosely based on those wild crossover stories from the 90s titled, <em>Marvel&#8217;s Midnight Suns! </em>The game will have some of Marvel&#8217;s well known characters like Blade, Captain America, Iron Man, and Wolverine to some of the more obscure ones like <span style="color: #3366ff;"><a style="color: #3366ff;" href="https://comicattack.net/character-spotlight-nico-minoru/" target="_blank" rel="noopener">Nico</a></span>, the witch from Runaways, the New Mutants <span style="color: #3366ff;"><a style="color: #3366ff;" href="https://comicattack.net/marvsnap-magik/" target="_blank" rel="noopener">Magik</a></span>, and more. There will be a total of 13 characters in the fight against Lilith. As the player you&#8217;ll take control of a new character called The Hunter and it&#8217;s your responsibility to stop Lilith and her brood along with the heroes. Oh, did I mention that The Hunter is also a child of Lilith?  You&#8217;ll be able to customize The Hunter to your liking in terms of looks and combat to fit your play style. </p><p><p class="responsive-video-wrap clr"><iframe loading="lazy" title="Marvel’s Midnight Suns | Announcement Trailer" width="1200" height="675" src="https://www.youtube.com/embed/Ripgh8W2PMg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p></p>					</div>
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				<p><em>&#8220;Through a twisted marriage of magic and science, the nefarious force known as Hydra has revived Lilith, Mother of Demons, after centuries of slumber,&#8221; Firaxis notes in a press release. &#8220;Lilith will stop at nothing to complete an ancient prophecy and summon her evil master, Chthon. Pushed to the brink, the Avengers desperately look to fight fire with Hellfire by enlisting the help of the Midnight Suns … Young heroes with powers deeply rooted in the supernatural, formed to prevent the very prophecy Lilith aims to fulfill.&#8221;</em></p><figure id="attachment_158048" aria-describedby="caption-attachment-158048" style="width: 630px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" class="wp-image-158048" src="https://comicattack.net/wp-content/uploads/2021/08/midnightsuns-1024x576.jpg" alt="" width="630" height="354" srcset="https://comicattack.net/wp-content/uploads/2021/08/midnightsuns-1024x576.jpg 1024w, https://comicattack.net/wp-content/uploads/2021/08/midnightsuns-300x169.jpg 300w, https://comicattack.net/wp-content/uploads/2021/08/midnightsuns-768x432.jpg 768w, https://comicattack.net/wp-content/uploads/2021/08/midnightsuns.jpg 1460w" sizes="(max-width: 630px) 100vw, 630px" /><figcaption id="caption-attachment-158048" class="wp-caption-text">You (as The Hunter) leads the rest of the Midnight Suns against Lilith</figcaption></figure><p>Marvel&#8217;s Midnight Suns will be available on PC via Epic Game Store and Steam, Xbox One, Xbox Series S|X, PS5, PS4, and Nintendo Switch. </p>					</div>
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				<p><em>Marel&#8217;s Contest of Champions</em> mobile game is getting two new fighters as Kitty Pryde and the ultimate sentinal, Nimrod, make their debut in September. </p><p><p class="responsive-video-wrap clr"><iframe loading="lazy" title="X-Men: Future Shock | Marvel Contest of Champions" width="1200" height="675" src="https://www.youtube.com/embed/YXjryCdIGG4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p></p>					</div>
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				<p>Synopsis:</p><p><i>Tensions rise between the mutants of Clan Akkaba, the followers of Apocalypse, and the people of Krakoa, Xavier’s mutant-only island nation. Sabotage and subterfuge fuel the deepening rift, and heinous crimes are pinned on none other than Kitty Pryde! Tracking down leads with her and Wolverine, the summoner uncovers a plot that seeks to do far more than just smear the name of the young mutant…</i></p>					</div>
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				<p style="font-weight: 400;"><em>Katherine &#8220;<strong>Kitty</strong>&#8221; Pryde led the life of a normal teenager until she began suffering headaches of steadily increasing intensity as a result of her emerging mutant powers. Seeing her potential, Phoenix telepathically coerced Kitty&#8217;s parents into allowing her to join Xavier&#8217;s “school for gifted youngsters” where she quickly became the youngest member of the X-Men. During her adventures, Kitty encountered and befriended a small alien dragon-like creature named “Lockheed” who quickly became her constant companion and travel buddy!</em></p><figure id="attachment_158056" aria-describedby="caption-attachment-158056" style="width: 278px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" class="wp-image-158056 size-medium" src="https://comicattack.net/wp-content/uploads/2021/08/marauders8-278x300.jpeg" alt="" width="278" height="300" srcset="https://comicattack.net/wp-content/uploads/2021/08/marauders8-278x300.jpeg 278w, https://comicattack.net/wp-content/uploads/2021/08/marauders8.jpeg 558w" sizes="(max-width: 278px) 100vw, 278px" /><figcaption id="caption-attachment-158056" class="wp-caption-text">Kitty Pryde and her best friend, Lockheed</figcaption></figure><p style="font-weight: 400;"><strong><em>Nimrod </em></strong><em>is the ultimate Sentinel. Constructed in a timeline where Mutants have been completely wiped out by the superior, infinitely advancing robotic beings. Upon realization that it’s one directive to exterminate all Mutants was no longer possible within Nimrod&#8217;s original timeline, this flawless, unstoppable force of destruction begins to jump to alternate timelines, ridding the multi-verse of the abhorrent Mutant scourge.</em></p><figure id="attachment_158052" aria-describedby="caption-attachment-158052" style="width: 740px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" class="wp-image-158052 size-full" src="https://comicattack.net/wp-content/uploads/2021/08/Mystique-and-Nimrod.jpg" alt="" width="740" height="528" srcset="https://comicattack.net/wp-content/uploads/2021/08/Mystique-and-Nimrod.jpg 740w, https://comicattack.net/wp-content/uploads/2021/08/Mystique-and-Nimrod-300x214.jpg 300w" sizes="(max-width: 740px) 100vw, 740px" /><figcaption id="caption-attachment-158052" class="wp-caption-text">Nimrod meets Mystique</figcaption></figure>					</div>
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				<p>Eric Snell<br />esnell@comicattack.net</p>					</div>
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		<title>Dark Horse Announces New Deluxe Edition &#8216;Overwatch&#8217; Hardcover</title>
		<link>https://comicattack.net/dark-horse-announces-new-deluxe-edition-overwatch-hardcover/</link>
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		<dc:creator><![CDATA[InfiniteSpeech]]></dc:creator>
		<pubDate>Mon, 12 Apr 2021 18:53:27 +0000</pubDate>
				<category><![CDATA[Dark Horse]]></category>
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		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[overwatch]]></category>
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		<category><![CDATA[Tracer]]></category>
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					<description><![CDATA[The wait is over! Dark Horse Books and Blizzard Entertainment present&#160;The Art of Overwatch Volume 2 Deluxe Ed. This highly anticipated tome is filled with the behind-the-scenes work from four years of new&#160;Overwatch&#160;content, including heroes, skins, and maps!&#160;&#160;&#160;&#160;&#160;&#160; A deluxe-edition compendium including never-before-seen concept art for new characters—from Doomfist to Echo! This volume showcases new [&#8230;]]]></description>
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<p>The wait is over! Dark Horse Books and Blizzard Entertainment present&nbsp;<em><strong>The Art of Overwatch Volume 2 Deluxe Ed</strong></em>. This highly anticipated tome is filled with the behind-the-scenes work from four years of new&nbsp;<em>Overwatch</em>&nbsp;content, including heroes, skins, and maps!&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<em>&nbsp;</em></p>



<p>A deluxe-edition compendium including never-before-seen concept art for new characters—from Doomfist to Echo! This volume showcases new content from summer 2017 onward, including the development process around fan-favorite heroes, environments, and cinematics. Beyond new content, this all-encompassing guide goes further, expanding on the construction of unique, event-driven game modes, NPC design, and more. Introduction text and a sneak peek at <em>Overwatch 2</em>, meticulously crafted with the Overwatch game team, complete this beautiful collection. </p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://comicattack.net/wp-content/uploads/2021/04/unnamed-8-768x1024.jpg" alt="" class="wp-image-156522" width="500" height="667" srcset="https://comicattack.net/wp-content/uploads/2021/04/unnamed-8-768x1024.jpg 768w, https://comicattack.net/wp-content/uploads/2021/04/unnamed-8-225x300.jpg 225w, https://comicattack.net/wp-content/uploads/2021/04/unnamed-8-1152x1536.jpg 1152w, https://comicattack.net/wp-content/uploads/2021/04/unnamed-8.jpg 1200w" sizes="(max-width: 500px) 100vw, 500px" /></figure></div>



<p>The Deluxe Edition features an exclusive cover rendered in eye-catching foil and comes with a clamshell case for the book, along with three lithographs housed in two portfolios. Created in close collaboration with Blizzard Entertainment, who will be offering the standard hardcover edition.</p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://comicattack.net/wp-content/uploads/2021/04/unnamed-7-1024x596.jpg" alt="" class="wp-image-156520" width="550" height="320" srcset="https://comicattack.net/wp-content/uploads/2021/04/unnamed-7-1024x596.jpg 1024w, https://comicattack.net/wp-content/uploads/2021/04/unnamed-7-300x175.jpg 300w, https://comicattack.net/wp-content/uploads/2021/04/unnamed-7-768x447.jpg 768w, https://comicattack.net/wp-content/uploads/2021/04/unnamed-7.jpg 1200w" sizes="(max-width: 550px) 100vw, 550px" /></figure></div>



<p><em><strong>The Art of Overwatch Volume 2 Deluxe Ed</strong></em> will be available everywhere books are sold October 27, 2021. It is available for pre-order on <a rel="noreferrer noopener" href="https://email.darkhorse.com/click.html?x=a62e&amp;lc=RQibT&amp;mc=8&amp;s=NWJAbO&amp;u=YeIwr&amp;z=kKm78zw&amp;" target="_blank">Amazon</a>, <a rel="noreferrer noopener" href="https://email.darkhorse.com/click.html?x=a62e&amp;lc=RQibP&amp;mc=8&amp;s=NWJAbO&amp;u=YeIwr&amp;z=kGXnZHk&amp;" target="_blank">Barnes &amp; Noble</a>, and at your <a rel="noreferrer noopener" href="https://email.darkhorse.com/click.html?x=a62e&amp;lc=RQibD&amp;mc=8&amp;s=NWJAbO&amp;u=YeIwr&amp;z=kYsi2Iz&amp;" target="_blank">local comic shop</a> and <a rel="noreferrer noopener" href="https://email.darkhorse.com/click.html?x=a62e&amp;lc=RQibn&amp;mc=8&amp;s=NWJAbO&amp;u=YeIwr&amp;z=kMU27pB&amp;" target="_blank">bookstore</a>. <strong><em>The Art of Overwatch Volume 2 Deluxe Ed</em> </strong>will retail for $99.99.</p>



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		<title>PR: Udon Announces Mega Man X: Maverick Hunter&#8217;s Field Guide</title>
		<link>https://comicattack.net/pr-udon-announces-mega-man-x-maverick-hunters-field-guide/</link>
					<comments>https://comicattack.net/pr-udon-announces-mega-man-x-maverick-hunters-field-guide/#respond</comments>
		
		<dc:creator><![CDATA[Admin]]></dc:creator>
		<pubDate>Thu, 25 Mar 2021 17:03:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Udon Entertainment]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[David Oxford]]></category>
		<category><![CDATA[Maverick Hunter&#039;s Field Guide]]></category>
		<category><![CDATA[Mega Man]]></category>
		<guid isPermaLink="false">https://comicattack.net/?p=156270</guid>

					<description><![CDATA[Charge up your Mega Buster and look to the sky! UDON Entertainment is thrilled to announce the upcoming release of the MEGA MAN X: MAVERICK HUNTER’S FIELD GUIDE. The fan-favorite MEGA MAN X games took the classic platforming franchise in a dynamic new direction. In this future world filled with conflict and strife, sentient artificial beings [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>Charge up your Mega Buster and look to the sky! UDON Entertainment is thrilled to announce the upcoming release of the MEGA MAN X: MAVERICK HUNTER’S FIELD GUIDE. The fan-favorite MEGA MAN X games took the classic platforming franchise in a dynamic new direction. In this future world filled with conflict and strife, sentient artificial beings known as Reploids have grown in population. When rogue Reploids called Mavericks threaten humanity, the daring Maverick Hunters rise up to meet them. Written by David Oxford and Nadia Oxford, The MEGA MAN X: MAVERICK HUNTER’S FIELD GUIDE is your ultimate handbook to the Reploids of the 22nd century!</p>



<figure class="wp-block-gallery columns-2 is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><img loading="lazy" decoding="async" width="697" height="1000" src="https://comicattack.net/wp-content/uploads/2021/03/unnamed-2.jpg" alt="" data-id="156275" data-full-url="https://comicattack.net/wp-content/uploads/2021/03/unnamed-2.jpg" data-link="https://comicattack.net/?attachment_id=156275" class="wp-image-156275" srcset="https://comicattack.net/wp-content/uploads/2021/03/unnamed-2.jpg 697w, https://comicattack.net/wp-content/uploads/2021/03/unnamed-2-209x300.jpg 209w" sizes="(max-width: 697px) 100vw, 697px" /></figure></li><li class="blocks-gallery-item"><figure><img loading="lazy" decoding="async" width="697" height="1000" src="https://comicattack.net/wp-content/uploads/2021/03/unnamed-3.jpg" alt="" data-id="156274" data-full-url="https://comicattack.net/wp-content/uploads/2021/03/unnamed-3.jpg" data-link="https://comicattack.net/?attachment_id=156274" class="wp-image-156274" srcset="https://comicattack.net/wp-content/uploads/2021/03/unnamed-3.jpg 697w, https://comicattack.net/wp-content/uploads/2021/03/unnamed-3-209x300.jpg 209w" sizes="(max-width: 697px) 100vw, 697px" /></figure></li></ul></figure>



<p>Inside you’ll find detailed profiles of every dangerous Maverick, plus other important characters like X, Zero, Axl, Sigma, Vile, and many more. The book also includes a detailed appendix section covering X&#8217;s armors, vehicles, and the various forms of Sigma. Featuring a mix of classic Capcom art, and new art illustrated by Jeffrey &#8220;Chamba&#8221; Cruz, Mega Man X fans will not want to miss out on this essential guide!</p>



<figure class="wp-block-gallery columns-3 is-cropped wp-block-gallery-3 is-layout-flex wp-block-gallery-is-layout-flex"><ul class="blocks-gallery-grid"><li class="blocks-gallery-item"><figure><img loading="lazy" decoding="async" width="697" height="1000" src="https://comicattack.net/wp-content/uploads/2021/03/unnamed-4.jpg" alt="" data-id="156273" data-full-url="https://comicattack.net/wp-content/uploads/2021/03/unnamed-4.jpg" data-link="https://comicattack.net/?attachment_id=156273" class="wp-image-156273" srcset="https://comicattack.net/wp-content/uploads/2021/03/unnamed-4.jpg 697w, https://comicattack.net/wp-content/uploads/2021/03/unnamed-4-209x300.jpg 209w" sizes="(max-width: 697px) 100vw, 697px" /></figure></li><li class="blocks-gallery-item"><figure><img loading="lazy" decoding="async" width="697" height="1000" src="https://comicattack.net/wp-content/uploads/2021/03/unnamed-5.jpg" alt="" data-id="156272" data-full-url="https://comicattack.net/wp-content/uploads/2021/03/unnamed-5.jpg" data-link="https://comicattack.net/?attachment_id=156272" class="wp-image-156272" srcset="https://comicattack.net/wp-content/uploads/2021/03/unnamed-5.jpg 697w, https://comicattack.net/wp-content/uploads/2021/03/unnamed-5-209x300.jpg 209w" sizes="(max-width: 697px) 100vw, 697px" /></figure></li><li class="blocks-gallery-item"><figure><img loading="lazy" decoding="async" width="697" height="1000" src="https://comicattack.net/wp-content/uploads/2021/03/unnamed-6.jpg" alt="" data-id="156271" data-full-url="https://comicattack.net/wp-content/uploads/2021/03/unnamed-6.jpg" data-link="https://comicattack.net/?attachment_id=156271" class="wp-image-156271" srcset="https://comicattack.net/wp-content/uploads/2021/03/unnamed-6.jpg 697w, https://comicattack.net/wp-content/uploads/2021/03/unnamed-6-209x300.jpg 209w" sizes="(max-width: 697px) 100vw, 697px" /></figure></li></ul></figure>



<p><strong>MEGA MAN X: MAVERICK HUNTER’S FIELD GUIDE will be released on August 17, 2021 and is available for <a rel="noreferrer noopener" href="https://udonentertainment.us8.list-manage.com/track/click?u=bb7c3e646cbbc58e99be2ddb5&amp;id=22fc6f9aa4&amp;e=3dbf10f63c" target="_blank">pre-order</a> now!</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://comicattack.net/wp-content/uploads/2021/03/MegaMan.jpg" alt="" class="wp-image-156276" width="422" height="605" srcset="https://comicattack.net/wp-content/uploads/2021/03/MegaMan.jpg 697w, https://comicattack.net/wp-content/uploads/2021/03/MegaMan-209x300.jpg 209w" sizes="(max-width: 422px) 100vw, 422px" /></figure></div>



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		<title>New &#8216;Spider-Man: Miles Morales&#8217; Variant Covers Coming This November!</title>
		<link>https://comicattack.net/new-spider-man-miles-morales-variant-covers-coming-this-november/</link>
					<comments>https://comicattack.net/new-spider-man-miles-morales-variant-covers-coming-this-november/#respond</comments>
		
		<dc:creator><![CDATA[Admin]]></dc:creator>
		<pubDate>Fri, 23 Oct 2020 01:15:01 +0000</pubDate>
				<category><![CDATA[Marvel]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Spider-Man]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Insomniac Games]]></category>
		<category><![CDATA[Miles Morales]]></category>
		<category><![CDATA[PS5]]></category>
		<guid isPermaLink="false">https://comicattack.net/?p=154286</guid>

					<description><![CDATA[With the release of Marvel’s Spider-Man: Miles Morales this November, you’ll also find new variant covers for AMAZING SPIDER-MAN and MILES MORALES: SPIDER-MAN this fall at your local comic book shop featuring the blockbuster video game’s web-slinger! The five variant covers showcase Miles Morales at different points in his hero’s journey, all which tie back [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>With the release of <em><strong>Marvel’s Spider-Man: Miles Morales</strong></em> this November, you’ll also find new variant covers for AMAZING SPIDER-MAN and MILES MORALES: SPIDER-MAN this fall at your local comic book shop featuring the blockbuster video game’s web-slinger!</p>



<p>The five variant covers showcase Miles Morales at different points in his hero’s journey, all which tie back to the eagerly anticipated PlayStation game. Additionally, the covers have been done by some of the artists working on the game itself.</p>



<p>“Just as Marvel’s Spider-Man was a love letter to Peter Parker and his web-slinging alter-ego, Marvel’s Spider-Man: Miles Morales celebrates every aspect of this break-out hero of a new generation,” said Marvel Games VP &amp; head of creative Bill Rosemann. “Continuing that tradition of authenticity, the teams at Insomniac Games, PlayStation, and Marvel Games have united to spotlight the amazing behind-the-scenes artists who are bringing this action-packed game to life. What’s especially meaningful about this series of variant covers is that, if viewed in a particular order, they showcase our collective commitment to storytelling.”</p>



<p>As Rosemann explains, &#8220;First, we have the AMAZING SPIDER-MAN #53.LR cover by Insomniac Games art director Jason Hickey, which joins Miles as he looks down upon an NYC infected by the new threat of Tinkerer and the Underground.&#8221;</p>



<figure class="wp-block-image size-large is-resized"><img loading="lazy" decoding="async" src="https://comicattack.net/wp-content/uploads/2020/10/ASM53LR_var_jason-hickey_rgb-675x1024.jpg" alt="" class="wp-image-154291" width="400" height="606" srcset="https://comicattack.net/wp-content/uploads/2020/10/ASM53LR_var_jason-hickey_rgb-675x1024.jpg 675w, https://comicattack.net/wp-content/uploads/2020/10/ASM53LR_var_jason-hickey_rgb-198x300.jpg 198w, https://comicattack.net/wp-content/uploads/2020/10/ASM53LR_var_jason-hickey_rgb-768x1165.jpg 768w, https://comicattack.net/wp-content/uploads/2020/10/ASM53LR_var_jason-hickey_rgb-1012x1536.jpg 1012w, https://comicattack.net/wp-content/uploads/2020/10/ASM53LR_var_jason-hickey_rgb-1350x2048.jpg 1350w, https://comicattack.net/wp-content/uploads/2020/10/ASM53LR_var_jason-hickey_rgb-scaled.jpg 1687w" sizes="(max-width: 400px) 100vw, 400px" /></figure>



<p>&#8220;Then we see the AMAZING SPIDER-MAN #53 cover by Marvel Games creative director Tim Tsang capturing the moment when Miles makes the heroic decision to mask up, rise up, and defend his home and his loved ones.</p>



<figure class="wp-block-image size-large is-resized"><img loading="lazy" decoding="async" src="https://comicattack.net/wp-content/uploads/2020/10/ASM53_variant_tim-tsang-675x1024.jpg" alt="" class="wp-image-154289" width="400" height="606" srcset="https://comicattack.net/wp-content/uploads/2020/10/ASM53_variant_tim-tsang-675x1024.jpg 675w, https://comicattack.net/wp-content/uploads/2020/10/ASM53_variant_tim-tsang-198x300.jpg 198w, https://comicattack.net/wp-content/uploads/2020/10/ASM53_variant_tim-tsang-768x1165.jpg 768w, https://comicattack.net/wp-content/uploads/2020/10/ASM53_variant_tim-tsang-1012x1536.jpg 1012w, https://comicattack.net/wp-content/uploads/2020/10/ASM53_variant_tim-tsang.jpg 1063w" sizes="(max-width: 400px) 100vw, 400px" /></figure>



<p>&#8220;Next it’s the MILES MORALES: SPIDER-MAN #21 cover by Insomniac Games senior concept artist Nicholas Schumaker showcasing the speed and agility of Miles as he hurtles towards danger.</p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://comicattack.net/wp-content/uploads/2020/10/MMSM21_nicholas-schumaker-675x1024.jpg" alt="" class="wp-image-154290" width="400" height="606" srcset="https://comicattack.net/wp-content/uploads/2020/10/MMSM21_nicholas-schumaker-675x1024.jpg 675w, https://comicattack.net/wp-content/uploads/2020/10/MMSM21_nicholas-schumaker-198x300.jpg 198w, https://comicattack.net/wp-content/uploads/2020/10/MMSM21_nicholas-schumaker-768x1165.jpg 768w, https://comicattack.net/wp-content/uploads/2020/10/MMSM21_nicholas-schumaker-1012x1536.jpg 1012w, https://comicattack.net/wp-content/uploads/2020/10/MMSM21_nicholas-schumaker.jpg 1032w" sizes="(max-width: 400px) 100vw, 400px" /></figure></div>



<p><br>&#8220;Finally, the AMAZING SPIDER-MAN #54 cover by Insomniac Games art director Gavin Goulden places us in the collision between Miles and the Tinkerer as they battle for the fate of the city. An entire saga in four images… with one more cover yet to be revealed!&#8221;</p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://comicattack.net/wp-content/uploads/2020/10/ASM54_gavin-goulden_mm_variantcover-1-1-674x1024.jpg" alt="" class="wp-image-154294" width="400" height="607" srcset="https://comicattack.net/wp-content/uploads/2020/10/ASM54_gavin-goulden_mm_variantcover-1-1-674x1024.jpg 674w, https://comicattack.net/wp-content/uploads/2020/10/ASM54_gavin-goulden_mm_variantcover-1-1-198x300.jpg 198w, https://comicattack.net/wp-content/uploads/2020/10/ASM54_gavin-goulden_mm_variantcover-1-1-768x1166.jpg 768w, https://comicattack.net/wp-content/uploads/2020/10/ASM54_gavin-goulden_mm_variantcover-1-1-1011x1536.jpg 1011w, https://comicattack.net/wp-content/uploads/2020/10/ASM54_gavin-goulden_mm_variantcover-1-1-1349x2048.jpg 1349w, https://comicattack.net/wp-content/uploads/2020/10/ASM54_gavin-goulden_mm_variantcover-1-1.jpg 1375w" sizes="(max-width: 400px) 100vw, 400px" /></figure></div>



<p><em><strong><a rel="noreferrer noopener" href="https://comicattack.net/spider-man-mm-new-ps-5-gameplay-trailer/" target="_blank"><span class="has-inline-color has-vivid-cyan-blue-color">Marvel&#8217;s Spider-Man: Miles Morales</span></a></strong></em> will launch both physically and digitally on the PlayStation Store on November 12, 2020. For more information, visit&nbsp;<a rel="noreferrer noopener" href="https://www.marvel.com/articles/comics/marvels-spider-man-miles-morales-variant-covers" target="_blank">Marvel.com</a>.</p>



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		<title>Mortal Kombat 11 Brings the Rain in new Gameplay Trailer</title>
		<link>https://comicattack.net/mortal-kombat-11-brings-the-rain-in-new-gameplay-trailer/</link>
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		<dc:creator><![CDATA[Admin]]></dc:creator>
		<pubDate>Thu, 15 Oct 2020 15:44:38 +0000</pubDate>
				<category><![CDATA[The Comics Console]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[MK]]></category>
		<category><![CDATA[Mortal Kombat 11]]></category>
		<category><![CDATA[NetherRealm]]></category>
		<category><![CDATA[Ninja]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Rain]]></category>
		<category><![CDATA[X Box One]]></category>
		<guid isPermaLink="false">https://comicattack.net/?p=154122</guid>

					<description><![CDATA[With the recent announcement of Mileena, Rain, and John Rambo coming to Mortal Kombat 11 via the second Kombat Pack we get our first look at Rain in action! Since the game was announced Rain&#8217;s fanbase has been waiting to see if the deadly water wielder would be added to the game. So after seeing [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p><span class="has-inline-color has-black-color">With the recent announcement of Mileena, Rain, and John Rambo coming to <em>Mortal Kombat 11</em> via the second <em>Kombat Pack</em> we get our first look at Rain in action! Since the game was announced Rain&#8217;s fanbase has been waiting to see if the deadly water wielder would be added to the game. So after seeing several other fighters (some questionable) added to the game their patience has been rewarded as Rain is finally here! The new trailer pits Rain against his adversary, Kotal Kahn, before showing off his combos, special moves, and a fatality</span>. <br></p>



<figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube"><div class="wp-block-embed__wrapper">
<p class="responsive-video-wrap clr"><iframe loading="lazy" title="Mortal Kombat 11 Ultimate | Official Rain Gameplay Trailer" width="1200" height="675" src="https://www.youtube.com/embed/pG1CNiDWKhM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
</div></figure>



<p><a><span class="has-inline-color has-black-color"><em>Warner Bros. Games and NetherRealm Studios today revealed a new&nbsp;<strong>Mortal Kombat 11 Ultimate</strong>&nbsp;gameplay trailer showcasing the return of the Edenian demigod,&nbsp;<strong>Rain</strong>. As the son of the god Argus, Edenia’s divine Protector,&nbsp;<strong>Rain</strong>&nbsp;wields a magical power allowing him to harness water and lightning, open dimensional rifts to a previously unknown water realm and even liquefy himself to avoid attacks. He is also equipped with a deadly katar to slash and stab opponents as he fights for his place in Edenia&#8217;s pantheon.&nbsp;<strong>Rain</strong>&nbsp;joins the roster as a new playable fighter on Nov. 17 as part of&nbsp;<strong>Mortal Kombat 11 Ultimate&nbsp;</strong>and&nbsp;<strong>Kombat Pack 2</strong>.</em></span></a></p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://comicattack.net/wp-content/uploads/2020/10/Mortal-Kombat-11-Ultimate-1024x576.png" alt="" class="wp-image-154126" width="550" height="309" srcset="https://comicattack.net/wp-content/uploads/2020/10/Mortal-Kombat-11-Ultimate-1024x576.png 1024w, https://comicattack.net/wp-content/uploads/2020/10/Mortal-Kombat-11-Ultimate-300x169.png 300w, https://comicattack.net/wp-content/uploads/2020/10/Mortal-Kombat-11-Ultimate-768x432.png 768w, https://comicattack.net/wp-content/uploads/2020/10/Mortal-Kombat-11-Ultimate-1536x864.png 1536w, https://comicattack.net/wp-content/uploads/2020/10/Mortal-Kombat-11-Ultimate.png 1920w" sizes="(max-width: 550px) 100vw, 550px" /></figure></div>



<p><span class="has-inline-color has-black-color"><em>Motal Kombat 11 Ultimate</em> arrives on November 17 and is packed with the original game, both <em>Kombat Packs</em>, and the <em>Mortal Kombat: Aftermath</em> story expansion</span> for $60. <span class="has-inline-color has-black-color">Alternatively you can just purchase <em>Kombat Pack 2 </em>which includes Mileena, Rain, and Rambo will be $15.</span> </p>



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		<title>Spider-Man: Miles Morales New PS 5 Gameplay Trailer!</title>
		<link>https://comicattack.net/spider-man-mm-new-ps-5-gameplay-trailer/</link>
					<comments>https://comicattack.net/spider-man-mm-new-ps-5-gameplay-trailer/#comments</comments>
		
		<dc:creator><![CDATA[InfiniteSpeech]]></dc:creator>
		<pubDate>Thu, 17 Sep 2020 17:38:02 +0000</pubDate>
				<category><![CDATA[Spider-Man]]></category>
		<category><![CDATA[The Comics Console]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Insomniac Games]]></category>
		<category><![CDATA[Miles Morales]]></category>
		<category><![CDATA[Peter Parker]]></category>
		<category><![CDATA[Playstation 5]]></category>
		<guid isPermaLink="false">https://comicattack.net/?p=153744</guid>

					<description><![CDATA[When Marvel&#8217;s Spider-Man: Miles Morales was teased months ago confirming we&#8217;d get a sequel to Playstation 4&#8217;s most recent Spider-Man game the fans went wild! The little bit of what was shown just proved that Insomniac Games wasn&#8217;t messing around and that they were bringing some heat to the Playstation 5 with this one. Now [&#8230;]]]></description>
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<p>When <em>Marvel&#8217;s Spider-Man: Miles Morales</em> was teased months ago confirming we&#8217;d get a sequel to Playstation 4&#8217;s most recent <em>Spider-Man</em> game the fans went wild! The little bit of what was shown just proved that Insomniac Games wasn&#8217;t messing around and that they were bringing some heat to the Playstation 5 with this one.</p>



<p> Now here&#8217;s some extended gameplay courtesy of the Playstation Showcase along with a little bit of plot details. Though we don&#8217;t know exactly how much time has passed since the last game but Miles&#8217; mother, Rio is throwing her hat in the political arena and they&#8217;re living in Harlem. Before the action starts we also get an appearance from Miles&#8217; best friend from the comics, Ghanke. From there we see Spider-Man doing what he does best against the Tinkerer and plenty of goons.  His venom blast is on full display as it&#8217;s seamlessly integrated into his combo moves along with with his camouflage ability. It&#8217;s quite impressive especially when the disaster ramps up and Miles has to dig a little deeper to save some lives.</p>



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<p class="responsive-video-wrap clr"><iframe loading="lazy" title="Marvel’s Spider-Man: Miles Morales PS5 Gameplay Demo" width="1200" height="675" src="https://www.youtube.com/embed/lszrZH41oLA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
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<p><em>Marvel&#8217;s Spider-Man: Miles Morales</em> will be available on both Playstation 4 and 5. The game will retail for $49.99 but if you want to go big you can get the Ultimate Edition for $69.99 that comes with the full 2018 <em>Spider-Man</em> game as well. </p>



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<p>Infinite Speech<br>infinitespeech@comicattack.net</p>
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		<title>The Comics Console: Marvel Realm of Champions Interview Featuring Gabriel Frizerra and Megan McGregor</title>
		<link>https://comicattack.net/tcc-marvel-realm-of-champions-interview-gabriel-frizerra-and-megan-mcgregor/</link>
					<comments>https://comicattack.net/tcc-marvel-realm-of-champions-interview-gabriel-frizerra-and-megan-mcgregor/#respond</comments>
		
		<dc:creator><![CDATA[Christian Davenport]]></dc:creator>
		<pubDate>Sun, 16 Aug 2020 18:23:08 +0000</pubDate>
				<category><![CDATA[Christian]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Marvel]]></category>
		<category><![CDATA[The Comics Console]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Christian Davenport]]></category>
		<category><![CDATA[contest of champions]]></category>
		<category><![CDATA[Gabriel Frizerra]]></category>
		<category><![CDATA[Meghann McGregor]]></category>
		<category><![CDATA[Realm of Champions]]></category>
		<guid isPermaLink="false">https://comicattack.net/?p=153485</guid>

					<description><![CDATA[With the recent launch of the First Look trailer for the Marvel Realm of Champions mobile game, I dug into my archives and dusted off a previously unpublished interview from NYCC 2019. I had sat down with Kabam Creative Director Gabriel Frizerra and Producer Meghann McGregor to discuss the upcoming project right on the convention [&#8230;]]]></description>
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<p>With the recent launch of the First Look trailer for the Marvel Realm of Champions mobile game, I dug into my archives and dusted off a previously unpublished interview from NYCC 2019. I had sat down with Kabam Creative Director Gabriel Frizerra and Producer Meghann McGregor to discuss the upcoming project right on the convention floor, surrounded by what seemed to be hundreds of faithful fans of the company’s mobile juggernaut Marvel’s Contest of Champions. Lines for Kabam’s CoC NYCC tournament wrapped about the massive themed exhibition, in a crowded hall already packed shoulder to shoulder. </p>

<p>That experience seems a million miles away considering the profound impact of the COVID-19 pandemic, including recent confirmation that NYCC will be part of Reedpop&#8217;s virtual Metaverse initiative this year. It felt good to look back, if only a few months, to what feels like a completely different time. Below is a candid, informal conversation about the development of Realm of Champions and how working on it and Contest of Champions has allowed developer Kabam to build a strong relationship with Marvel as stewards of the iconic brand. Some questions and responses have been edited for clarity.   </p>

<div class="wp-block-image">
<figure class="aligncenter size-medium"><img loading="lazy" decoding="async" width="300" height="200" class="wp-image-153501" src="https://comicattack.net/wp-content/uploads/2020/08/MRoC-Booth-Small-300x200.jpg" alt="" srcset="https://comicattack.net/wp-content/uploads/2020/08/MRoC-Booth-Small-300x200.jpg 300w, https://comicattack.net/wp-content/uploads/2020/08/MRoC-Booth-Small.jpg 600w" sizes="(max-width: 300px) 100vw, 300px" /></figure>
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<p><strong>ComicAttack: If you guys would be kind enough to identify yourselves and your roles in the development of the game?</strong></p>

<div class="wp-block-image is-style-default">
<figure class="alignleft size-thumbnail"><a href="https://comicattack.net/wp-content/uploads/2020/08/G.-Frizerra-1.jpg" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" width="150" height="150" class="wp-image-153502" src="https://comicattack.net/wp-content/uploads/2020/08/G.-Frizerra-1-150x150.jpg" alt="" /></a>
<figcaption>Gabriel Frizerra</figcaption>
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<p><strong>Gabriel Frizerra:</strong> My name is Gabriel Frizerra and I’m Creative Director for both Contest of Champions and the new game, Realm of Champions.</p>

<div class="wp-block-image">
<figure class="alignright size-thumbnail"><img loading="lazy" decoding="async" width="150" height="150" class="wp-image-153503" src="https://comicattack.net/wp-content/uploads/2020/08/M.-McGregor-1-150x150.jpg" alt="" />
<figcaption>Meghann McGregor</figcaption>
</figure>
</div>

<p><strong>Meghann McGregor:</strong> My name is Meghann McGregor and I’m the producer on Marvel’s Realm of Champions.</p>

<p><strong>CA: So what really determined the decision to make the transition to an action RPG from the  highly successful Contest of Champions and how much will you be supporting the previous title with the new one coming out.</strong></p>

<p><strong>GF:</strong> Well Contest is one of the biggest games in the world and it keeps growing. We’re not going to let that game go.</p>

<p><strong>MM: </strong>Not at all.</p>

<p><strong>GF:</strong> It pays the bills and we love it. I still work on it every day and it keeps getting bigger. It’s a completely different experience. We’re big Marvel geeks and we like to tell stories above all. We had this idea for a story and we wanted to put it in Contest, but then it kind of became too big, too crazy, too out there, and I was like, “Maybe we should make another game.” We went to Marvel and pitched it and they loved it, so now we have two games. We started with an entire new team, the Contest team is still there and it keeps growing too. So we have two teams, separate but the story is connected. It’s the same universe.</p>

<div class="wp-block-image">
<figure class="aligncenter size-medium"><img loading="lazy" decoding="async" width="300" height="169" class="wp-image-153488" src="https://comicattack.net/wp-content/uploads/2020/08/Asgardian-Republic-300x169.jpg" alt="" srcset="https://comicattack.net/wp-content/uploads/2020/08/Asgardian-Republic-300x169.jpg 300w, https://comicattack.net/wp-content/uploads/2020/08/Asgardian-Republic.jpg 582w" sizes="(max-width: 300px) 100vw, 300px" /></figure>
</div>

<p><strong>CA: And what kind of development challenges presented themselves going in a different direction and going into a different genre with the new game?</strong></p>

<p><strong>MM: </strong>Well you know, for us the game was very different. Usually in games you start with the game mechanics, but this time we started with the story. So we were like, “Okay, what would be best to do to serve the story” when it comes to the gameplay in this game. So you know, that in itself was a challenge, but a challenge we wanted to take on because we do care about Marvel and the stories that we tell.</p>

<p>And then also doing multiplayer, that’s something very new for us. But it’s been a great challenge. It’s working out quite well. We’ve had lots of internal playtests amongst hundreds of people that have worked really well. But that has been a really interesting challenge that we’re really excited to take on.</p>

<p><strong>CA: In terms of platform and dealing with mobile, has there been consideration of shifting to PC or console?</strong></p>

<p><strong>MM:</strong> Yes.</p>

<p><strong>GF: </strong>We always talk about that, but we are a mobile-first company and mobile has it all. It has the audience, you know there’s more than 2 billion phones out there. It has the critical mass of people, especially in multiplayer games. We need a lot of people to get in so when you play it you don’t get hanging in matchmaking and stuff like that. So we need a lot of people. And we always do free to play games, we don’t do paid games.</p>

<div class="wp-block-image">
<figure class="aligncenter size-medium"><img loading="lazy" decoding="async" width="300" height="169" class="wp-image-153490" src="https://comicattack.net/wp-content/uploads/2020/08/Gamma-Horde-300x169.jpg" alt="" srcset="https://comicattack.net/wp-content/uploads/2020/08/Gamma-Horde-300x169.jpg 300w, https://comicattack.net/wp-content/uploads/2020/08/Gamma-Horde.jpg 499w" sizes="(max-width: 300px) 100vw, 300px" /></figure>
</div>

<p><strong>CA: So having access to that immediate installed base is massively effective?</strong></p>

<p><strong>MM:</strong> Yeah. The games reach millions of people. Everyone has a phone, but not everyone has a console. And we really say, always, it’s a console in your pocket. So yeah, it’s kind of just a given that we would make a game like this.</p>

<p><strong>FB: </strong>We like this netplay experience. Contest, for example, the fighting game that we have, it’s like you can immediately pick up and play it so easy. But then to master it those guys, all those guys on line here, have been playing for years. And they come back for the tournament. Those guys made it into a science, you know. The timing of the attacks, the evades, and all the RPG elements that are getting deeper and deeper as you progress.</p>

<p>So it’s not like old time mobile games, that it’s just like a casual experience and that’s it right? Those people are hardcore, and now that it’s becoming more hardcore, we want to make a game thinking of them. You know it’s still the “casual” experience, but as you start playing you get involved and it’s, “Okay, I really need to be good at this to actually set up properly.”</p>

<p><strong>CA: Now I have to ask both of you, is it important for you to kind of overcome that stigma that a lot of harcore gamers have that mobile isn’t real gaming?</strong></p>

<p><strong>GF:</strong> It used to be more important to me but now you know, we have a community.</p>

<p><strong>MM: </strong>Yeah.</p>

<p><strong>GF: </strong>And those guys are gamers, there’s no other way to say it.</p>

<p><strong>CA: Yeah, you have the love.</strong></p>

<p><strong>MM: </strong>I think when you hear hardcore gamer people just- You think like hardcore MOBA thing you’re gonna play. A hardcore gamer is someone who plays a game everyday. I have discussions with people about this all the time. Friends who, say, play Candy Crush. You are a hardcore gamer if you are putting 2 hours into it. So I think we don’t really need to worry about the stigma.</p>

<p><strong>GF: </strong>And yes, they’re present, but we did a panel with Marvel at the demo stage and for a while I was like, “These people (the “console people”), they only like console games. Are they gonna boo me when I present?” And I was like you know what, I’m going to show the art. The art is as good as anything out there. You know, the story, we love Marvel so much… We could have done a console game, it’s just a matter of the kind of game we do. The pipeline is exactly the same.</p>

<p><strong>MM: </strong>Yep.</p>

<p><strong>GF:</strong> The artists in my team, they sculpt the characters in high definition using the same tools, ZBrush&#8230;</p>

<div class="wp-block-image">
<figure class="aligncenter size-medium"><img loading="lazy" decoding="async" width="300" height="169" class="wp-image-153491" src="https://comicattack.net/wp-content/uploads/2020/08/House-of-Iron-300x169.jpg" alt="" srcset="https://comicattack.net/wp-content/uploads/2020/08/House-of-Iron-300x169.jpg 300w, https://comicattack.net/wp-content/uploads/2020/08/House-of-Iron.jpg 624w" sizes="(max-width: 300px) 100vw, 300px" /></figure>
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<p><strong>CA: And the specifications on some of these phones now, it’s not really that much of a gap to bridge.</strong></p>

<p><strong>GF:</strong> Right.</p>

<p><strong>CA: I really appreciate being able to, like I’m always an advocate for an underdog, and that’s not to say that you guys are because you’re so big.</strong></p>

<p><strong>GF:</strong> (Smiling) We used to be.</p>

<p><strong>CA: But kind of bridging that, busting out of the conventions, busting out of the expectations and establishing yourselves as something this massive, that’s extraordinary.</strong></p>

<p><strong>MM:</strong> Yeah. It’s very true and I always see this similar, or a little similar, to how television and film were. You know, “You can’t make good TV anymore, but you can make good film.” Well, now it’s like television has surpassed movies in quality. So I think mobile games are going to be on the same format going forward. And they kind of already are.</p>

<p><strong>GF: </strong>There will be an audience for everything. When I started the company, from the original five, we never thought differently. We’re just always like fuck, what is the- (Laughs) I knew I was going to say it.</p>

<p><strong>CA: Be you man, all day.</strong></p>

<p><strong>GF:</strong> How can we make good games? We all left EA because we were on console games, and I worked at Activision and all that. And then we just started in this little room and, “How can we make the games we want to make?” And that’s exactly the same thing. This game, we’re a 500 people(sic) company right now. So 10 years later, almost. But I go to work every day and it’s the same people looking at me and it’s like, “What is the coolest thing we can make today, that will keep us interested?” </p>

<p>Part of making this game, when I pitched it, it was, “Yeah, we’ve been working on Contest for a while.” Now that we have the recognition we can say to Marvel, and Marvel will hear us, on any project we talk about, because they know we know their Universe, what kind of game do we want to make? That didn’t come from business, it still comes from the creatives and that’s so fresh. That’s the job I want to work. I still feel like an underdog in some ways, but I think it’s good. It keeps me hungry. I want to prove something every day.</p>

<div class="wp-block-image">
<figure class="aligncenter size-medium"><img loading="lazy" decoding="async" width="300" height="169" class="wp-image-153493" src="https://comicattack.net/wp-content/uploads/2020/08/Kingdom-of-Wakanda--300x169.png" alt="" srcset="https://comicattack.net/wp-content/uploads/2020/08/Kingdom-of-Wakanda--300x169.png 300w, https://comicattack.net/wp-content/uploads/2020/08/Kingdom-of-Wakanda-.png 632w" sizes="(max-width: 300px) 100vw, 300px" /></figure>
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<p><strong>CA: Going back to Realm of Champions and the scope of the core gameplay, how long are we talking? Can you put an hour figure on it or is it something persistent?</strong></p>

<p><strong>MM:</strong> At this point, we’re not talking too much about gameplay. We’re keeping it under our hat for a while. But I think, again, it will be a very in-depth experience for mobile.</p>

<p><strong>GF: </strong>This is the metagame. The game is about conquering Battleworld. If you read Secret Wars and know a lot about Marvel you know like, different houses of superheroes. This is an alternate reality, so they all look different but they’re still the heroes you recognize in a way. This is the metagame. The session is something that we’re playing with.</p>

<p>We want it to be snappy and fast and action-based. We don’t want people to have to be drawn out for long periods of time playing one session. This is one thing we know we want. We’re still testing different things. But Contest, for example, you can play for a couple of minutes, play a couple of fights and then you put it back in your pocket. Or like some of those guys play for, I don’t know, 8 hours a day.</p>

<p><strong>MM:</strong> They probably do play for 8 hours a day.</p>

<p><strong>GF:</strong> They do. So we like that. We like that kind of thing.</p>

<p><strong>CA: But do you feel it’s limiting in any way in terms of taking the narrative where you want to go? To focus and say, “I want it consumable in these small pieces, but I still want it to be something that pulls people through continuously and that people can get engaged in and feel deeply.&#8221; Was that a struggle at all?</strong></p>

<p><strong>GF:</strong> Well, we do that in Contest all the time. Contest has a long story that we’ve been telling for 5 years, but we also have what we call the One-Shots right? So every one-shot is a contained story and our idea is that we always put on a show. Games are not, at least in mobile, console it’s getting like that too- Games are not projects anymore. They’re services, right? So people can go anywhere they want. They can delete this game tomorrow because something else came out.</p>

<p>So we always need to keep people interested with a show, so every month we redress the game. This is a new event, new thing, new splash screen, new story. Yeah, it’s bite sized sometimes, but we also have the story connect with the big- It’s like TV with the monster-of-the -week kind of thing. We like that, but this is kind of like that too. We want this world to be a living, breathing world.</p>

<p><strong>MM:</strong> Always changing.</p>

<p><strong>GF:</strong> Always changing and the stories are going to be told by the players too. We want players to rise and become big celebrities in the world if they are really good and actually influence the world. So this territory here, I know that guy is the king there, so maybe I’ll bring my friends to play against that guy. There’s a lot of things that we’re exploring right now, so the story is not only told by us. We plant the seeds and the players will go there and then plug their own personality into it.        </p>

<p><strong>MM:</strong> Player created drama.</p>

<div class="wp-block-image">
<figure class="aligncenter size-medium"><img loading="lazy" decoding="async" width="300" height="169" class="wp-image-153496" src="https://comicattack.net/wp-content/uploads/2020/08/Pyramid-X-300x169.jpg" alt="" srcset="https://comicattack.net/wp-content/uploads/2020/08/Pyramid-X-300x169.jpg 300w, https://comicattack.net/wp-content/uploads/2020/08/Pyramid-X-768x432.jpg 768w, https://comicattack.net/wp-content/uploads/2020/08/Pyramid-X.jpg 945w" sizes="(max-width: 300px) 100vw, 300px" /></figure>
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<p><strong>CA: How does it feel to have an entity as large as Marvel and have them come in and say that you can have the latitude to do the things that you want?</strong></p>

<p><strong>GF:</strong> Well, tell that to my 9 -year-old self and he’ll freak out. In the beginning it was earned. In the beginning they would look at us, when Contest was proposed, even before we actually pitched the game you know the business types at the time were just like, “Yeah, we’re going to make a deal with Marvel to create this game.” But the creatives of Marvel is(sic) the ones that actually drive the process. It’s a really fresh company like that. It’s not just the suits. They say, ”Cool, but who are you?” What’s your geek cred or whatever? Do you understand Marvel?</p>

<p>And we had never done a fighting game before, so all that stuff we had to prove. But soon after we started talking with the creatives, and I go into the room like, “I want to do this version and this version…” And it was like, “How do you know that?” So I never stopped leveling. Those guys geek out with us, every week we have a call. And after a year or two years the game starts blowing up and then they say, “Okay, those guys get it.” So right now those guys are part of the team, they’re like brothers.</p>

<p><strong>MM: </strong>Yeah, they’re like our family. </p>

<p><strong>GF: </strong>And we met him here, Bill Roseman, the leader of Marvel Games, Tim Hernandez, Pete Rosas, all those guys. And just talking about that kind of thing like, “Oh, what kind of Doctor Strange?” “Oh, let’s do it!” And they all get excited. That’s the kind of problem we have right now with them. Sometimes it’s too many ideas.</p>

<p><strong>CA: You get kind of that scope creep where it’s just more and more and more?</strong></p>

<p><strong>GF:</strong> And it’s like, “Oh, this is an awesome idea! But awww, it will take 6 months to make…”</p>

<p><strong>MM: </strong>We’ll do it in post-launch. Again, we want this game to be living and breathing for many- A long, long time. Yeah, we launch next year, but then there will be so much more to come and so much stories to tell and just so much we can do with this game.</p>

<p><strong>GF:</strong> Yeah mobile games, when they launch, it’s just the beginning right? It’s just really, we start getting heavy in conversation. See what the players want, what the players prefer, and tweak the experience. We do that every month with Contest. You know, “New event!” People hate it. Okay, we just change it. “New character!” Oh, the character’s too powerful or too weak, go and rebalance right?</p>

<div class="wp-block-image">
<figure class="aligncenter size-medium"><img loading="lazy" decoding="async" width="300" height="169" class="wp-image-153497" src="https://comicattack.net/wp-content/uploads/2020/08/Spider-Guild-300x169.jpg" alt="" srcset="https://comicattack.net/wp-content/uploads/2020/08/Spider-Guild-300x169.jpg 300w, https://comicattack.net/wp-content/uploads/2020/08/Spider-Guild.jpg 754w" sizes="(max-width: 300px) 100vw, 300px" /></figure>
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<p><strong>CA: Is having that constant ability to in and tweak things, versus you look back 20 years ago, when the game came out, that WAS the game. That was it.</strong></p>

<p><strong>GF: </strong>Right. Yeah, yeah.</p>

<p><strong>MM: </strong>Right, you shipped it on disc and that was it. Because it’s very freeing for creators, and very, I think, “partnership” with the fans and the players because you can get that feedback. “Hey, I wasn&#8217;t crazy about that&#8230;” I’m like, let’s have a meeting and talk about, “Okay, let’s build something that will make these people excited and make them come back.” So that itself is a part of it.</p>

<p><strong>GF:</strong> But it’s not being completely pandering. I hate that kind of attitude sometimes that somebody is, “What do you want? You want this mixed with this? Here you go! Please, give me your money!” It’s not like that.</p>

<p><strong>MM: </strong>It’s a partnership.</p>

<p><strong>GF: </strong>Yeah, because the gameplay- Those guys know our game sometimes more than we do. They’re specialists. In creative terms, we really want to make this playground… It’s still our vision, we want them to be surprised and have that kind of thing, but this one is a bit more flexible.</p>

<p>If we see good ideas coming and good directions, let’s say everybody stops fighting in the House of Iron and it becomes really powerful and the rest of the houses start getting less powerful&#8230; Maybe there’s a plague, there’s an Extremis Plague and all the Iron Mans get debuffs or something like that. This is the kind of thing we want to do. Have people be surprised.</p>

<p>One of the things I’ve been talking a lot with people and it surprised me at first but now it’s interesting, is that they’re like, “I wasn’t into Marvel at all. I never even watched the movies and then I started playing the game and then I got interested and then downloaded some comics and now I read the comics.” I say that’s what we want to do. We want to make everybody a Marvel fan the way we are. So we can be in this playground together.</p>

<p><strong>CA: It’s really extraordinary to have that basis, but to also offer your content as a window into something that is this expansive, and that so many people love and can connect with. Having that connection and that engagement is a powerful thing to be able to wield. I know it’s so soon with you guys developing Realm of Champions but, looking ahead, what kind of project would you want to take a crack at? What’s something you’d love to be able to do?</strong></p>

<p><strong>GF:</strong> That’s a hard one, because this is it for me.</p>

<p><strong>CA: Really?</strong></p>

<p><strong>GF: </strong>This is my dream project because everything that I’ve pitched, that’s it. Because everybody has their own version of the Marvel Universe in their own head, and that’s mine. So before coming here I was like, “What if everybody hates it?” That’s so personal right? You kind of feel a bit vacant. You’re just like, “Oh my god, everybody’s gonna hate my ideas. They’re gonna hate this thing.” But that’s it.</p>

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<figure class="aligncenter size-medium"><img loading="lazy" decoding="async" width="300" height="169" class="wp-image-153498" src="https://comicattack.net/wp-content/uploads/2020/08/Temple-of-Vishanti-300x169.jpg" alt="" srcset="https://comicattack.net/wp-content/uploads/2020/08/Temple-of-Vishanti-300x169.jpg 300w, https://comicattack.net/wp-content/uploads/2020/08/Temple-of-Vishanti.jpg 716w" sizes="(max-width: 300px) 100vw, 300px" /></figure>
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<p><strong>CA: You talk to some devs and they’re like, “I had to work on this project, I had to build this clout, I had to get all of this behind me before I could do the things I want to do.” But for you to be saying, “No, this is what I always wanted to do. This is it right here.”</strong></p>

<p><strong>GF: </strong>I’ve paid my dues. I’ve worked on games I hated.</p>

<p><strong>MM: </strong>Yeah and I feel that myself too. This is a dream project. I’ve loved Marvel since I was a kid and I like the weird Marvel take we’re taking to. One of my favorite comics was Marvel Zombies, and things like that where it’s a real cool reimagining. So for me, it’s just like when I work on this game it’s just like I feel like I’m not really working because this is just such a dream.</p>

<p><strong>GF: </strong>It felt really earned. It felt really earned because we started with Marvel&#8217;s Contest of Champions as a one-to-one thing. You get Spider-Man, be Spider-Man. You get Hulk, you’re Hulk. And then we started stretching our wings and we decided, &#8220;Hey, what if we design a little bit here or a little bit there?” But then Marvel said, “Hey, you guys want to create your own character?” Then our own character became part of the comics.</p>

<p>And we created more and more, but this feels like we’re creating an entire universe, an entire alternate universe, which is a big responsibility. Because we grew up with those things, Age of Apocalypse, Earth X, Secret Wars, all this stuff. So we’re just like, “Okay, now it’s our turn to give it a shot.” And when they actually look at us, I remember Bill looking at me like, “You’re building a new universe.” And he was congratulating me because it’s not something they give to everybody. They know that we earned that from many years.</p>

<p><strong>CA: That’s a massive validation for a lot of hard work and it sounds like you guys have done a tremendous job. I can’t wait to actually get a look at Realm of Champions. Thank you so much.</strong></p>

<p>As always, I’d like to thank Gabriel Frizerra and Maghan McGregor for taking the time to discuss their work on and passion for this project. You can find out more about their unique dystopian take on Marvel’s comic universe through the Marvel’s Realm of Champions <a href="https://marvelrealmofchampions.com/">official site.</a></p>
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				<p>Christian Davenport<br />cable201@comicattack.net</p>					</div>
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